Monday, 28 May 2018
Final Week: Weapon Iterations
You'll see single blades here as I only need to design one when they're twin blades. I really liked the idea of a curved blade, which would have reflected the fangs of a snake but also the mechanical and rusty-kind-of look that the straight blades gave. I wanted to play with the colours and shape of the blade changing on account of one of the abilities of the rogue doing extra damage so decided to have, instead of a metal blade, a energy powered/formed blade.
I narrowed it down to two knives I liked from the initial studies and created some iterations on those - focusing on the handles and the shape of the blades. There couldn't be too much design on the blade due to their material and changing nature, but I wanted the blade to be a bit more different than a standard one. There were eyes on the handles, furthering the snake likeness of the knives. A button was created on the handle as it was a tech blade - with the energy changing with a press, rather than magic. I picked aspects of previous designs I liked and put them together for the final design.
The direction of the blade was changed due to how the character would hold it. I imagined her jumping up and plunging the curved blade into her enemy, like snake fangs into her prey, and the original blade just didn't work. Here I played with colours and it was actually extremely hard and I don't think I've don't such a good job. I've stayed with a similar colour scheme to the outfit but I think it might be a bit too dull and just doesn't actually have a wow factor, but I didn't know how to make that happen.
Subscribe to:
Post Comments (Atom)




No comments:
Post a Comment