Wednesday, 27 December 2017

BA3a - Female Sniper Design



Pictured above are some of the images I've collected to inspire me with the next designs. There are only images from League of Legends on the first board as I own The Art of Overwatch, (pictured below,) a book which gives me insights on the design stages and whys on each of the aspects included in the game. I used these two games, games which I know, as examples of what can be good or bad about class or character designs.

I then went online to google images of real life clothing that I could use in my creations. There would be many similarities between these clothings, my designs and those which have already been designed. In my notes there are small things to remind myself that I don't need to be afraid to try new or different things, and to hopefully not stray me off my path.

The stages of iteration I have gone through can be seen in these images. These are to do with the clothing and the weapons and their colours. When I was torn, I'd try out all the choices I couldn't decide between so I could have a better look and understanding of what would be better.

I wanted more winter-camouflage colours rather than the autumn colours which are common in cold climate. This is because this is essentially a survival trait to have, you'd want to blend in and not be easily seen while you are fighting, shooting or hiding, however you want to play it. So while the autumn colours are common and look nice in our world, it would not be very practical when it comes to being in the game.

Pictured left is a larger version of the figure and colours I picked in the end, with arrows indicating what things are and what type of material I'd like the pieces to be made of in hope that I would be able to convey them in the final painting.



I choose the two designs for the pistol and the sniper rifle that looked like they could be in a set together. Placing the colour combinations against the rough drawing of the figure gave me an idea of what it would look like close to the final painting.

I liked the grey and blue but it seemed to blend in too much with the piece, having too much blue around, so I preferred the near-white and black one as it gave more of a contrast to the piece as a whole. The dark grey and black would have been too dark for this. I hope that the other classes I create will not be too similar in weapon colours to the sniper ones.

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