Wednesday, 27 December 2017

BA3a - 2 Month Recap

It has been just over 2 months since my last entry onto BlogSpot. I'm currently at my family house, home for the holidays and still working. I'm not sure whether or not I'll be able to complete it all but if I stick to my schedule, it should be fine. I have things planned and written down and it should be ok.

Since my last post I had had a meeting with Mark, and had not attended any other sessions really.
Mark informed me that what I had drawn lacked a sense of direction, and he was right; I was just designing people and dressing them for no reason. While that made me feel as though 8 weeks had passed of this 3rd year and nothing had been done and I had to start all over, it wasn't the case. I had to go back, but I still had the hair iterations and the body shapes so it wasn't too bad. I also used it for painting practice, and I quite liked the way it turned out, and it was fun so it was okay.

It did put a downer on my mood and with how I am, it prevented me from being able to do things and so I lost a few days, but we never give up, so let's go.



So I'm going to use this blog entry to outline and explain all the things I've done up to creating the first character of the Female Sniper and then create separate posts for those -
I went back and thought about any scenarios which would place people against each other in a Battle Royale arena and cause them to fight against one another. An apocalyptic world or anything alike is too cliche for me but it is cliche because it makes sense, so I decided to go a similar route but not down the same path - a frozen world. A freak accident changed the world, lowered the temperatures, let water bodies freeze and moved the world into an ice age. There is snow and ice all around in the arctic tundra.

Choosing a frozen, cold environment allows me to build and create people with the body shapes and clothes fitting to the environment and do something different to the athletic, fit builds and possibly revealing or standard clothes that a lot of games have. (Revealing in the loosest sense.) But I didn't want to do that, so I opted for a different approach.
I researched what type of clothes and materials would be most common in these conditions, including what colours there were as well in winter clothing. I used examples of characters in games that I enjoyed to influence me and give me suggestions on what to do, what clothes and styles I'd like the classes to wear.



Below are examples of the revised Moodboards for the arctic conditions of the new world I've imagined. Please excuse the blinding red in the background - that's how I distinguished between these and the old versions. It does feel a lot better with a set direction to go in and also world in which to work in instead of just going in blindly, which was basically what I was doing




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